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In order for your pieces to rotate properly, it is important to set the pivots at the right location. In the Timeline view, select all your puppet's layers.Īll the layers are connected to the peg and moved slightly to the right. In the Timeline view, click the Add Parent Peg button.ĭouble-click the new Peg and name it m圜haracterName-Peg. For example, you could animate your puppet walking on the spot then use the Master Peg to get it to move from left to right. t is also used when you want to scale the entire character up or down without doing it on each individual piece. This is a trajectory on which you attach your puppet to make it travel through your scene. You can also use the key to send the drawing backward.Ī good element to add to your puppet is a Master Peg. If you press on the key several times, the drawing will move forward even more. Doing so moves the drawing very slightly forward. Hold down the key and press the key to nudge the drawing forward. In the Camera view, select the part to bring in front. In the Animation Tools toolbar, select the Transform tool. If the piece you connected is supposed to be in front of the layer it is attached to, you can push it in front using a keyboard shortcut, which is explained below. Repeat this process until every piece is connected.
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Once the layer is attached to another one, it is pushed to the right. For example, select the forearm layer to attach it to the upper arm.ĭrag the selected layer ONTO the one you want to attach it to. In the Timeline view, select the layer you want to attach to another one.
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To attach a layer to another one, drag the layers one onto the other in the Timeline view. To do this, you must attach the forearm to the upper arm and the hand to the forearm. When you animate, you will often want the forearm and hand to follow the upper arm when you select and move it. To reorder parented layers, see Ordering Parented Layers.
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