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The whole thing is a visual feast!Īfter some thirty or forty hours (it’s hard to keep count when there’s a two month break between picking up a game and finally finishing it), I found that I just wasn’t that enraptured with the combat fights against the really big machines were a little fun, but as any gamer knows, the impulse to maximize efficiency leads to a really repetitive play style. The designs of the machines are incredibly intricate and meant to evoke this sense of pseudo-biology while the humans dress in this intense array of outfits that are vaguely reminiscent of real-world cultures but which you just have to overlook because in this post-post-apocalypse nothing of present day human culture has survived (I’m not exaggerating it’s a plot point). It’s incredibly beautiful and lush with everything awash in this palette that runs towards vibrant pinks and oranges and blues, all the colors you expect to find in those really magnificent sunset pictures that flood Instagram or whatever.
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That means that the majority of the gameplay revolves around traversing this absurdly large overworld that’s just teeming with all kinds of hidden nooks and crannies and creatures of all sorts. So here’s the thing about Horizon: Zero Dawn. In which I wrap up a game that wasn’t bad, but ended up not being nearly as awesome as I had hoped (someday I will learn to ignore hype).
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